The studio

Iron Potatoes is a family game studio. We make small browser games together in the evenings — everyone in the house has a job, from drawing the monsters to deciding when a game is actually finished.

How we work

The rules of a game live outside the game engine

Every game here has two halves. One is a package of pure rules — the ball, the paddles, the score, the condition for winning — that imports no engine and touches no browser. The other draws it. The rules half can be played ten thousand times a second in a terminal, which is how we know it works before anybody looks at it.

His file

tuning.ts

One file in every game holds nothing but numbers with names: how fast the paddles move, how big the ball is, how many points win. No logic, and comments a six-year-old can read. It exists so the youngest person here can change how a game feels without being able to break it — and it is the file that gets edited most.

About the pictures

Drawn in code where we can, generated where we cannot

The worlds, the figures and the menus in our games are drawn in code: no image files, no downloads, and every number stays somewhere a child can reach it. Where we do use a generated picture, it is listed with the tool, the model and the exact prompt in that game's asset manifest, and we say so on the game's own page.